Showing posts with label terminal. Show all posts
Showing posts with label terminal. Show all posts

Sunday, December 8, 2013

News Regarding the CSX Tampa Terminal Route

The route I usually like to do in the winter-spring seasons is the CSX Tampa Terminal area from Tampa-Lakeland-Auburndale-Vitis and etc, pretty much CSX operations in the western half of Florida. Since we're getting back to that time of the year I've started to concentrate on it.

One of my conflicting issues with the route, however, is the ever-changing trackwork. Already areas that were modeled between 2011-2012 have changed drastically. Originally, I was going to ignore the changes, but due to the fact that the changes reflect more trains, and it will improve operational realism to do so, I am adding the new changes into the new year.

Key changes include:
  • Siding between Lakeland Junction and 10th Street near Kathleen
  • Siding in Knights
  • Super Siding between Lumberton (1 mile south of Vitis Junction) and Ellerslie (ex. Distant to Dade City)
  • Big improvements to Winter Haven including the new intermodal ramp set to open next year
Expect screens to show up over the Holiday break.

Saturday, February 23, 2013

Plant City

Back after a little break in Trainz. Plant City is now continuing to grow in Trainz, with me building outwards of the diamond. Much of this has been inspired by my recent trip to Plant City a couple of weeks ago.


84 Lumber is shaping up at Park and US 92. This is a steady customer along the A-Line. You can even see the beam cars from the intersection.


At best it could be said that I improvised this high school. The property was recently detailed last week.


The NW corner of the "Improvement League" per Google Earth has also been textured.


Areas like Oaklawn (above) and Calhoun (below) are also beginning to shape up. I caught a few trains at Calhoun St in particular so I was quite motivated to detail the crossing.


There remains a whole lot of work to do. Much of the balance of it is to get Plant City to Auburndale completely finished. Also, before I graduate I hope to have quite a bit of S-line trackage towards Zephyrhills textured.