I am glad to say for the most part all the missing dependencies in the CSX Tampa Terminal route (aka "CSX Tampa-Winston-BV") have been since resolved. Since I moved to a pooched TS12 SP1 installation, I lost some files when trying to back up my content, and when I reinstalled the game to the correctly installed SP1 they showed up missing. A couple of obsolete signals of mine and dispensable assets from others show faulty but I think with those being removed or replaced, (and with a new signal system slowly in the works from yours truly), the route is back on track to be released in the future.
The missing dependencies were mainly textures that aid strongly in speeding up the routebuilding. The color textures form an atlas roadmap of the area which allows roads and infrastructure to be pinpointed easily.
Trainz progress of the Miami Sub, Carters, Orlando/Sanford Subs, and two FEC routes by me/brickbuilder711
Saturday, June 22, 2013
Wednesday, June 19, 2013
Ryan's Railroad Crossings Due For Release
Ryan V's (Ryanstrains) crossings which adopt the Safetran style will be put out on partner site SAXRT within the next couple of weeks in a big release. The go ahead was recently given for the signals to be broadcast over the Trainz community. I find this wonderful news and am extremely happy to see this happen.
I am affiliated with this project well because of my cantilevers. My Lincoln Industries cantilevers, which are all over CSX tracks nationwide, will be adopted to hold the scripting needed and will be integrated with his lights for inclusion and release.
Here are the family of signals slated for the first release.
And the cantilever integrated with the gate.
I am affiliated with this project well because of my cantilevers. My Lincoln Industries cantilevers, which are all over CSX tracks nationwide, will be adopted to hold the scripting needed and will be integrated with his lights for inclusion and release.
Here are the family of signals slated for the first release.
And the cantilever integrated with the gate.
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