I am glad to say for the most part all the missing dependencies in the CSX Tampa Terminal route (aka "CSX Tampa-Winston-BV") have been since resolved. Since I moved to a pooched TS12 SP1 installation, I lost some files when trying to back up my content, and when I reinstalled the game to the correctly installed SP1 they showed up missing. A couple of obsolete signals of mine and dispensable assets from others show faulty but I think with those being removed or replaced, (and with a new signal system slowly in the works from yours truly), the route is back on track to be released in the future.
The missing dependencies were mainly textures that aid strongly in speeding up the routebuilding. The color textures form an atlas roadmap of the area which allows roads and infrastructure to be pinpointed easily.
Trainz progress of the Miami Sub, Carters, Orlando/Sanford Subs, and two FEC routes by me/brickbuilder711
Showing posts with label bone valley. Show all posts
Showing posts with label bone valley. Show all posts
Saturday, June 22, 2013
Saturday, October 20, 2012
Lakeland
Another railroad town is finally in progress in Trainz... This one being beautiful Lakeland, FL.
The city has numerous lakes and ponds around it and features Winston Yard out west, a big hub for BV ops.
Downtown feels like an old, classic town. Been there, done that. I railfanned the area several times lately which allowed plenty of images, videos, and knowledge of the area.
The city has numerous lakes and ponds around it and features Winston Yard out west, a big hub for BV ops.
Downtown feels like an old, classic town. Been there, done that. I railfanned the area several times lately which allowed plenty of images, videos, and knowledge of the area.
Sunday, September 16, 2012
Operating more than two trains in Trainz...
Lots of routes generally have this figured out through AI, but I am still at the caveman stage of doing it myself. I ran an op session yesterday in the eastern section of the route with three trains in conflict of each other.
The story went that Q452 was going closer to being on the law, and E109 empty coal was in the way. E109 tucked into Winter Haven Siding to let Q452 pass so that it would hit Lakeland first.
A SB on the A-line, an R741 in game but in the place of Q187, was fast approaching once this train went past Auburndale. So I slid it into Carters... a perfect but close fit. The 4,800 foot siding can barely hold it.
Eventually the all business R741 overtook 452 on its run to Tampa.
After that, the two Miami trains went on happy and jolly.
This was a generally successful operation. One easy part was no one was in opposite directions to the train but overall it was a priority fight. I could just slam the drive button on all three but didn't choose to do so since the route was incomplete and signal information could be off.
Running three or more trains manually is pretty easy but you need to know all the lengths, locations, distances, and what siding can take them. Automatically it's all boring as you don't have control of the throttle and boy do I like to man it. One challenge is you may lose coordination so your train may end up doing a 60 in a 30.
This multiple train run is the baby step to future operations sessions. Lots of trains meet in the Tampa area, mainly around Tampa proper and along the S-line. When I went to CFL three trains met around Winston within 30 minutes and another was just east of the wye. Tucking trains in, dispatching them to pass each other, and other grueling tasks makes this fun. Expect more in the future.
The story went that Q452 was going closer to being on the law, and E109 empty coal was in the way. E109 tucked into Winter Haven Siding to let Q452 pass so that it would hit Lakeland first.
A SB on the A-line, an R741 in game but in the place of Q187, was fast approaching once this train went past Auburndale. So I slid it into Carters... a perfect but close fit. The 4,800 foot siding can barely hold it.
Eventually the all business R741 overtook 452 on its run to Tampa.
After that, the two Miami trains went on happy and jolly.
This was a generally successful operation. One easy part was no one was in opposite directions to the train but overall it was a priority fight. I could just slam the drive button on all three but didn't choose to do so since the route was incomplete and signal information could be off.
Running three or more trains manually is pretty easy but you need to know all the lengths, locations, distances, and what siding can take them. Automatically it's all boring as you don't have control of the throttle and boy do I like to man it. One challenge is you may lose coordination so your train may end up doing a 60 in a 30.
This multiple train run is the baby step to future operations sessions. Lots of trains meet in the Tampa area, mainly around Tampa proper and along the S-line. When I went to CFL three trains met around Winston within 30 minutes and another was just east of the wye. Tucking trains in, dispatching them to pass each other, and other grueling tasks makes this fun. Expect more in the future.
Labels:
bone valley,
csx,
multiple trains,
operation,
route,
trainz
Saturday, July 2, 2011
"I Learned From My Mistakes, Honey"
One of the biggest mistakes I made, which horribly affected the Auburndale area, was neglecting to save the game before exiting. I accidentally shut down without saving and lost the one hours' work. Not to say it didn't affect my trainzing for a solid week.... I didn't even bother to work on anything with the route until today, where I was less disenchanted by this loss.
When Auburndale gets its premier expect it to look a little different..... ;)
And not to forget; the big lesson and moral for the day, and especially on Windows 7 when the "Pin to Taskbar" is in use; check if your Trainz Application is open before shutting down and Save FREQUENTLY.
My big problem is that the save takes 5 minutes each time, and I only save once, or when I am not to use the computer for a while, incognito to the fact that I lose time when I save. Autosave on my PC however does NOT work! It freezes for a minute to prompt you to save again when exiting.
When Auburndale gets its premier expect it to look a little different..... ;)
And not to forget; the big lesson and moral for the day, and especially on Windows 7 when the "Pin to Taskbar" is in use; check if your Trainz Application is open before shutting down and Save FREQUENTLY.
My big problem is that the save takes 5 minutes each time, and I only save once, or when I am not to use the computer for a while, incognito to the fact that I lose time when I save. Autosave on my PC however does NOT work! It freezes for a minute to prompt you to save again when exiting.
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