Showing posts with label winston. Show all posts
Showing posts with label winston. Show all posts

Saturday, June 22, 2013

Tampa Terminal Back in Business after SP1 Snafu

I am glad to say for the most part all the missing dependencies in the CSX Tampa Terminal route (aka "CSX Tampa-Winston-BV") have been since resolved. Since I moved to a pooched TS12 SP1 installation, I lost some files when trying to back up my content, and when I reinstalled the game to the correctly installed SP1 they showed up missing. A couple of obsolete signals of mine and dispensable assets from others show faulty but I think with those being removed or replaced, (and with a new signal system slowly in the works from yours truly), the route is back on track to be released in the future.

The missing dependencies were mainly textures that aid strongly in speeding up the routebuilding. The color textures form an atlas roadmap of the area which allows roads and infrastructure to be pinpointed easily.

Tuesday, July 12, 2011

Can Yard, Y'er lookin good!

The Industrial mecca of Can Yard in Auburndale is now almost fully done. All that is left is the spur to Amerigas (I think it's amerigas). It runs by very intricate oil pipelines so it'll be a haul to do.


Wednesday, June 22, 2011

Y121 &The New Jointed Rail Covered Hoppers

I am personally impressed with these realistic Jointed Rail CSX company predecessor hoppers. I think the attention to detail was spot on and looked just like the real thing.

So I took it for a spin in a Winston local, Y121, which Jared Davis, Thomas East, and two others caught in Winston one day.