The Industrial mecca of Can Yard in Auburndale is now almost fully done. All that is left is the spur to Amerigas (I think it's amerigas). It runs by very intricate oil pipelines so it'll be a haul to do.
Trainz progress of the Miami Sub, Carters, Orlando/Sanford Subs, and two FEC routes by me/brickbuilder711
Showing posts with label Auburndale. Show all posts
Showing posts with label Auburndale. Show all posts
Tuesday, July 12, 2011
Saturday, July 2, 2011
"I Learned From My Mistakes, Honey"
One of the biggest mistakes I made, which horribly affected the Auburndale area, was neglecting to save the game before exiting. I accidentally shut down without saving and lost the one hours' work. Not to say it didn't affect my trainzing for a solid week.... I didn't even bother to work on anything with the route until today, where I was less disenchanted by this loss.
When Auburndale gets its premier expect it to look a little different..... ;)
And not to forget; the big lesson and moral for the day, and especially on Windows 7 when the "Pin to Taskbar" is in use; check if your Trainz Application is open before shutting down and Save FREQUENTLY.
My big problem is that the save takes 5 minutes each time, and I only save once, or when I am not to use the computer for a while, incognito to the fact that I lose time when I save. Autosave on my PC however does NOT work! It freezes for a minute to prompt you to save again when exiting.
When Auburndale gets its premier expect it to look a little different..... ;)
And not to forget; the big lesson and moral for the day, and especially on Windows 7 when the "Pin to Taskbar" is in use; check if your Trainz Application is open before shutting down and Save FREQUENTLY.
My big problem is that the save takes 5 minutes each time, and I only save once, or when I am not to use the computer for a while, incognito to the fact that I lose time when I save. Autosave on my PC however does NOT work! It freezes for a minute to prompt you to save again when exiting.
Sunday, June 26, 2011
Auburndale 2.0 (WIP)
This was one of the original areas from the route I did in 2010 that was abandoned in favor of this project. While much of the buildings were reused I managed to make some changes compared to that render, those being the track/the scenery around it and the texturing. That's why I did it from scratch, to texture and apply my new routebuilding standards by hand.
Labels:
Auburndale,
csx,
Florida,
route,
train,
work in progress
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