Sunday, April 14, 2013

Service Pack 1 for Trainz 2012

Auran/N3V has recently released a new service pack with fixes for Trainz 2012. Improvements, on paper, include better working splines, improved multiplayer and sessions; in-game means of downloading; better physics and a slightly improved CMP.

However, from what I hear it's a buggy service pack. It's causing some content to derail, and most importantly, some Jointed Rail content doesn't work.

Auran identified the derailment issue, and Jointed Rail has provided content hotfixes for the SP1 glitches. (more information http://jointedrail.com/content/updates/JRSP1Updates.pdf)

My two cents. I feel that a service pack shouldn't be downloaded until all of the glitches are weighed. Upgrading the game is generally a choice for the owner. I feel that while there needs to be people testing the ropes of the pack, it is wiser to hold back and see how much reception the pack gets. Technically upgrading can run the risk of having to re-install the game in the unlikely event your machine fails to boot up the game.

Some people in my Skype chat are having quite a number of issues. But, I really hope the issues get rectified and upgrading can be smooth. I am nonetheless looking forward to the improved features that SP1 is out to deliver.

Saturday, February 23, 2013

Plant City

Back after a little break in Trainz. Plant City is now continuing to grow in Trainz, with me building outwards of the diamond. Much of this has been inspired by my recent trip to Plant City a couple of weeks ago.


84 Lumber is shaping up at Park and US 92. This is a steady customer along the A-Line. You can even see the beam cars from the intersection.


At best it could be said that I improvised this high school. The property was recently detailed last week.


The NW corner of the "Improvement League" per Google Earth has also been textured.


Areas like Oaklawn (above) and Calhoun (below) are also beginning to shape up. I caught a few trains at Calhoun St in particular so I was quite motivated to detail the crossing.


There remains a whole lot of work to do. Much of the balance of it is to get Plant City to Auburndale completely finished. Also, before I graduate I hope to have quite a bit of S-line trackage towards Zephyrhills textured.

Monday, January 21, 2013

Y322 Mini Ops Session

Did a little switching around the Miami Terminal on the mostly blank boards of Y322, the Downtown job. Did it the old style if you want to call it that, first down to the spur then to East Rail. You can see me working Family & Son and then SALCO.








Saturday, December 1, 2012

West Rail and Y220 Mini-Op Session

As can be seen in this video,

I have begun fancying the vantage point at Hialeah Market Station for the likes of O721, Y322, and Y220 as well as the usual melee of Tri-Rail trains.

The area is part of what defines Miami. The market next to me bears some classic resemblance. West Rail and the rail side of Hialeah Market have been, unfortunately, mere shells of what they were in the past. Back in 1995 or so, it was a bustling yard. Now, a house track became a Home Depot parking lot, the east track's customer stopped taking in rail shipments, and only one customer remains: Antique Brick and Stone.

Traditionally, on a lucky weeknight, Y220 will take freight to the customer.

Combining these factors has allowed for me to make and sim a mini Y220 in the area. Here are some pics:

Departure from Hialeah Yard

4quads at work NW 71 ST
Approaching East Rail

SALCO



After its work in East Rail, Y220 shoves to 46th St and to work West Rail



Back Home

Saturday, October 20, 2012

Lakeland

Another railroad town is finally in progress in Trainz... This one being beautiful Lakeland, FL.

The city has numerous lakes and ponds around it and features Winston Yard out west, a big hub for BV ops.

Downtown feels like an old, classic town. Been there, done that. I railfanned the area several times lately which allowed plenty of images, videos, and knowledge of the area.




Sunday, September 16, 2012

Operating more than two trains in Trainz...

Lots of routes generally have this figured out through AI, but I am still at the caveman stage of doing it myself. I ran an op session yesterday in the eastern section of the route with three trains in conflict of each other.

The story went that Q452 was going closer to being on the law, and E109 empty coal was in the way. E109 tucked into Winter Haven Siding to let Q452 pass so that it would hit Lakeland first.


A SB on the A-line, an R741 in game but in the place of Q187, was fast approaching once this train went past Auburndale. So I slid it into Carters... a perfect but close fit. The 4,800 foot siding can barely hold it.



Eventually the all business R741 overtook 452 on its run to Tampa.


After that, the two Miami trains went on happy and jolly.



This was a generally successful operation. One easy part was no one was in opposite directions to the train but overall it was a priority fight. I could just slam the drive button on all three but didn't choose to do so since the route was incomplete and signal information could be off.

Running three or more trains manually is pretty easy but you need to know all the lengths, locations, distances, and what siding can take them. Automatically it's all boring as you don't have control of the throttle and boy do I like to man it. One challenge is you may lose coordination so your train may end up doing a 60 in a 30.

This multiple train run is the baby step to future operations sessions. Lots of trains meet in the Tampa area, mainly around Tampa proper and along the S-line. When I went to CFL three trains met around Winston within 30 minutes and another was just east of the wye. Tucking trains in, dispatching them to pass each other, and other grueling tasks makes this fun. Expect more in the future.

Sunday, September 9, 2012

FECKWE Coming Back to Life

The Central Florida rail area is and will always be my main area of work, but in other exciting news, I am glad to announce that the Key West Extension will be retrofitted and will receive some attention.

Mainly (95%) an FEC route, I contract CSX freights to share trackage. Oleander will be redesigned as a funneling interchange and wye so both CSX trains for the Lehigh Spur and FEC trains from Hialeah down have fairly direct trackage. Also Homestead proper will allow CSX rock trains to be interchanged to FEC for shipment to the Keys (inspired off of the old K712/K711 to Tampa).

The main exploration with this route is commuter rail options for Homestead to West Palm. The idea can be -- simpler than you think. If the State or some agency to run commuter rail could get the busway plus the former FEC ROW between Kendall proper and Oleander, commuter rail can happen. And the big bucks can come from riders in Dadeland and South Miami. The best kicker is... for sure, the part between Oleander and Kendall is a no brainer to do, as long as you throw in a quiet zone.

I will be making a video series to explain this whole idea that I have in the future. Most of it will be narrative or a surveyor overview, but op sessions will also be a good part of it.

This does not mean I am leaving the Keys out. I should be retrofitting the trackage there much like has been done in Kendall but I will also be doing new areas at a good pace. Kendall was damn well retrofitted... Lots of CAB grass has been switched for higher res texture and the ballast... OH the ballast.... switched for the JR + TS2009 arrangement you see in many of my works.

The last time I shared updates to Auran was February 2010, so I guess that's why so much had to be brought up to date.



Video coming soon!