CSX Florida Business Unit in Trainz
Trainz progress of the Miami Sub, Carters, Orlando/Sanford Subs, and two FEC routes by me/brickbuilder711
Sunday, May 13, 2012
Miami Sub Trainz Route on Hold
Due to a focus on wanting to finish the Tampa Terminal a little faster, the mildly conflicting Miami Terminal will be on hold until TT is complete. My main blame is lack of available assets to furnish the route. In the future I should wind up being well off enough to design the FP&T superstructure, the warehouses and buildings along the O717 corridor and many more items.
Saturday, May 12, 2012
Monday, May 7, 2012
Just a few boring offices/suburban tracts...
Subtle areas can be pulled off fairly quickly. And so I introduce you to the town of Woodberry, situated just east of I-75's overpass over the S-Line. HSBC has an office there and a few other niche offices box around the condominiums in this clean looking suburb.
Updates are being posted from Surveyor now in a semi regular basis. I am doing what soothes me as some high-volume tests are kicking in this month. Expect more from Tampa Terminal due to its easy level of difficulty compared to the Miami Sub.
Updates are being posted from Surveyor now in a semi regular basis. I am doing what soothes me as some high-volume tests are kicking in this month. Expect more from Tampa Terminal due to its easy level of difficulty compared to the Miami Sub.
Sunday, May 6, 2012
Sunday, April 29, 2012
The Motive to Create
Can't find the building, train car, item, or scenery you want? Easy, build it.
Trainz addon software, such as 3ds, GMAX, Blender, or Sketchup, offers opportunities to design the piece that is wanted. With the facilities out there such as measurements, specs, and eyeballed proportions, there is no excuse when asking for others to create the asset to not do it yourself.
I have hit the bug recently when beginning the Miami Sub. The Lincoln Industries cantilevers have as such been redesigned and now soon I will lay out a modeling scheme for the 3d roll .
Trainz addon software, such as 3ds, GMAX, Blender, or Sketchup, offers opportunities to design the piece that is wanted. With the facilities out there such as measurements, specs, and eyeballed proportions, there is no excuse when asking for others to create the asset to not do it yourself.
I have hit the bug recently when beginning the Miami Sub. The Lincoln Industries cantilevers have as such been redesigned and now soon I will lay out a modeling scheme for the 3d roll .
- Vertical and horizontal traffic lights will be redesigned with realistic and light angled textures (ie. light -> 1 on the config file). ATLS scripting, as needed, will be updated to reflect whatever latest version Mike C. has applied in his script. I think the lights lack the ability to type the channel numbers, but I can plug it in. I have been given authority to manipulate the lights with the system, if you guys haven't known.
- Mast arm: 3L, 4L, 5L with brackets holding, horizontal. Vertical: Doghouse, 3H, 2+2H
- Wire hung: see Vertical and will have the appropriate object holding it
- Backplates will be designed in alternate meshes. It may be scripted to be enabled the way poles are in the old lights, just me plugging a different function in in that case.
- Highway signs will finally be designed. of course my cantilever brackets were lacking. :) I will also locate the 2010 mesh of the cantilevers (FDOT) and modify the pole to be a different stainless steel, replace a concrete textured shape with the metal, and be all set. The Highway signs will be designed to have name attachments to the proper font in some way or another. Also directions will be one attachment, as "NORTH", "SOUTH", so on. There may be standard meshes as one with direction, shield, name (1 or 2 lines), and arrow. Scripting should be similar to Maddy's US Highway trailblazer sign.
- Darth vaders will be redesigned from scratch. May follow similar scripting to Jointed Rail's language and serve approach lit, change w/ direction, etc. FEC searchlights and old color lights will also be redone. Though, the focus in the accurate signals right now is the CSX side which is 99% Darth Vader in the Miami side.
- Buildings will slowly and surely get done. Once I get a bit of intel on FP&T's ginormous pavilion will I do it. I may also consider a mesh of the Miami Jai Alai, and numerous generic industrial buildings in addition to Xawery's offering. (ie. the ones with the walls that look like garage beams).
- Highway roads may see redesign to streamline lane changes, interchanges, etc. A lot of the CSX tracks run next to 874, 836, and I-95. Bridges will follow suit.
- And of course train cars. I will be doing custom gondolas, namely scrap and thrall gons. The famed "Green Gons" that I rendered in 09 fell off use and don't run anymore. Then I will also apply sophisticated mapping and learn the ropes with it. Looks like the following unless JR or RRMods beats me to it :) Also some may be made into payware packs of my own:
- UP ARMN 57' mech reefers (white ones)
- TTX 60' Gunderson boxcars
- DJJX/JTLX/ZVBX/FPTX 52' Thrall gons (The JR ones do not satisfy me)
- GAMX and HOMX LPG tanks
- NATX/ADMX ethanol tanks
- NAHX/CITX/TITX center pressure flow tubs
- SPEX gons
- FRKX hoppers (version 2!)
- CYDX, CYXX, PRSX hoppers
Let's hope I find the time but then again there's so much time I waste that if I get busy it will happen!
Saturday, April 28, 2012
CSXT Downtown Spur - Y120 Ops Session
Sometimes it doesn't take much to make for a decent ops session.
I only have on average about 100' in radius detailed. The only area I have touched is from NW 23 AV east to NW 20 AV. Yet having a bit cut off from the video of Y120, the total length in time is under 10 minutes. It is also a presentable route that looks mostly complete in the video.
Just switching Family and Sons takes 25 minutes of work. You pull the loads away, hook them to the empties, return the empties to the train, and drop the loads. It looks easy but it takes a while to do. You may even have to stop the train at a certain spot not to block crossings (though ATLS didn't cooperate by keeping the gates down forever). This is the beauty of the Downtown Spur.
On YouTube I am uploading the video run of this so you guys can see for yourselves. Shot in the wonderful Miami predawn, this cyber run of Y120 carries upon its work. Sometimes you are not Lance, Mal, or anyone in this that can have a tangible version of this route done. What's so nice is also that for just about 70 dollars (50 buck TS2012+20 bucks in payware engines) this whole thing can happen.
I have been having fun doing the Tampa terminal, and I am having just as much fun working the Miami terminal in Trainz. Here you're making downloadable content, have something to keep you busy, and the best part - railfanning from the comfort of your own home. Eventually I may hack the multiplayer abilities for this route to be MP friendly.
I promise by the end of the summer, computer upgrades will streamline the experience much better. That will blow away the onset of Trainzing more than ever before.
I only have on average about 100' in radius detailed. The only area I have touched is from NW 23 AV east to NW 20 AV. Yet having a bit cut off from the video of Y120, the total length in time is under 10 minutes. It is also a presentable route that looks mostly complete in the video.
Just switching Family and Sons takes 25 minutes of work. You pull the loads away, hook them to the empties, return the empties to the train, and drop the loads. It looks easy but it takes a while to do. You may even have to stop the train at a certain spot not to block crossings (though ATLS didn't cooperate by keeping the gates down forever). This is the beauty of the Downtown Spur.
On YouTube I am uploading the video run of this so you guys can see for yourselves. Shot in the wonderful Miami predawn, this cyber run of Y120 carries upon its work. Sometimes you are not Lance, Mal, or anyone in this that can have a tangible version of this route done. What's so nice is also that for just about 70 dollars (50 buck TS2012+20 bucks in payware engines) this whole thing can happen.
I have been having fun doing the Tampa terminal, and I am having just as much fun working the Miami terminal in Trainz. Here you're making downloadable content, have something to keep you busy, and the best part - railfanning from the comfort of your own home. Eventually I may hack the multiplayer abilities for this route to be MP friendly.
I promise by the end of the summer, computer upgrades will streamline the experience much better. That will blow away the onset of Trainzing more than ever before.
Tuesday, April 24, 2012
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